

However, this time there are no futuristic motorcycles running on life and death, but Snakes who must be fed with delicious snacks. Snacks 4 Snakes is a new version of the classic Tron. Since its initial release in 1997, it became one of our most successful products ever, as it was the first game that enabled people to play the famous Bomberman/Dynablasters game concept on their Commodores with four people at the same time. The Protovision 4 Player Interface was first introduced with our hit game Bomb Mania. "CGA" stands for "Classical Games".Īt the moment the following games support the 4 Player Interface: Q: Is the 4 Player Interface supported by emulators?Ī: Yes, the 4 Player Interface can be emulated in VICE by selecting "Settings" -> "Userport joystick settings" -> "CGA userport joy adapter". Q: Does the 4 Player Interface serve 5V on the joystick connectors?Ī: Yes, there is a 5V output to both the joysticks.
C64 marble madness music code#
Look at the source code example to see how easy it is. If you want to adapt or even code a game to make use of the Protovision 4 Player interface, you are welcome. Q: Can I also build the interface myself?Ī: Yes, you can also build it yourself. Q: Can I also use the interface with my Amiga?Ī: No, the 4 Player Interface requires a male user port plug which only the C64/C128 have got.

The aim of the game is not yet set, so if anyone have ideas I'd appreciate to know stuff you'd like to see in a game like this.You can order your 4 Player Interface in our Online Shop. I was about to use another engine for this game and that's the Unreal Engine but since I started out with Unity I went back to it since it offers some flexibillity with the assets. First I was going with that blue blackground found in Spindizzy it's pretty nice but as computers these days are pretty fast I might as well leave it as it is now. The space scenery gives breathtaking and spectacular views. Actually it works pretty smooth to view the level and the realism is almost too good. The mouselook adds a unique feel to the game for this sort of category. Next I will implement rotating crystals similar to those found in Spindizzy, it was probably back in 1986. The screenshots is at a very early stage so there's alot of things to add but so far gameplay is 'very playable'. It would be nice to someway promote B4X and especially B4J by implementing a suitable frontend service for the game. Unity v5.6.1f1 Personal edition until it's ready to be released then it might be worth to upgrade. Ole Marius Pettersen is wellknown from the C64 demo scene and famous for his legendary tune 'Dawn of creation' that many made a remix of because it's so good. That's right, they created Joint strike fighter and Project IGI. Prosonix member Stein Pedersen is famous for working at Funcom and starting Innerloop Studios. This was made possible because I have roots and status in the C64 demoscene and Prosonix members is a great friend of mine My wish is also that other legends from the C64 scene should compose music for the game, like Rob Hubbard, Martin Galway, Chris Huelsbeck, David Wihttaker, Matt Gray, Jeroen Tel. Old tunes will also be used most likely from this great team. My dream is coming true, there will actually be a REAL Commodore 64 game out. Prosonix is like Maniac Of Noise one of the best SID composers in the world. This is kind of awesome, since the game will be more retro which means you just cannot get closer to the real thing, the legendary Commodore 64. Prosonix team will compose new tunes for BallWorld in true SID style.
